Acquisition of Minecraft by Microsoft instead of 2,5 billion dollars

The scenarios that wanted her were verified  to negotiate a takeover of Mojang – the Swedish company behind the popular Minecraft game – for $2,5 billion.

mojang-minecraft

Η Microsoft announced yesterday the agreement, pointing out that the team of the Swedish company will join Microsoft Studios, which are behind popular titles such as Halo, Forza and Fable. As noted in the relevant announcement, its investments Microsoft cloud and handheld technologies will allow players to "benefit from richer and faster worlds, stronger development tools and more opportunities to connect to Minecraft community." The acquisition is expected to be completed by the end of 2014.

Available in a series of platforms, Minecraft is one of the most popular games of gaming history, with over 100 million downloads only on the PC from the release of 2009. According to Microsoft, it is also the most popular online Xbox game and the top paid app for iOS and Android at . Its community is extremely active, with over two billion hours played on Xbox 360 alone in the past two years.

"Minecraft is more than just a great franchise game - it's an open-platform platform, driven by a vibrant community that we are very interested in and rich with new opportunities for the community and Microsoft," said Satiana Nandela, chief executive officer of the American company .

As outlined in the announcement, the company plans to keep Minecraft available on all platforms where it can be played today: PC, iOS, Android, Xbox, PlayStation. This clarification reassures gamers about whether the acquisition of Mojang would mean "exclusivity" of the game for its platforms Microsoft.

In a publication on its website Mojang confirmed its acquisition by Microsoft. "Change is afraid, and that will be a great change for all of us. But it will be for good. Everything will go well, "he says.

Regarding the reasons of ex σημειώνεται ότι ο δημιουργός του Minecraft, Μάρκους «Notch» Persson (ένθερμος υπέρμαχος της ανεξάρτητης ανάπτυξης games, ο οποίος στο παρελθόν είχε ασκήσει at Microsoft) decided he didn't want the responsibility of owning a company “of such global importance…the pressure of owning Minecraft was too much for him. The only option was to sell Mojang. However, he will continue to make good things. Don't worry about it." At the same time, it is noted that there are few potential buyers with the resources that will allow Minecraft "to grow to the extent it deserves. We work closely with Microsoft from 2012 and we are impressed by their steady dedication to our game and its development ". It also emphasizes that "there is no reason to stop developing, selling and supporting Minecraft versions for PC / Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS and Android. Of course, the Microsoft can not make decisions for other companies or predict the choices they can make in the future. "

Source: naftemporiki.gr

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Written by Dimitris

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