The metauniverse or metaverse. Everyone is talking about it now, and the big companies are preparing the hardware we will need to access it. It seems that more and more people believe that it could be the next big communication platform after all.
An invention on the scale of the World Wide Web.
But if you ask Intel, metaverse is still a long way off.
At the first real her statement since everyone started talking about the metaverse after change of Facebook name, Intel stated that to truly achieve this step, we would need a 1000x increase in computing performance compared to today's best tools.
In particular, Raja Koduri, senior vice president of Intel, he says:
"Real-time computing, on a scale of accessibility by billions of people in real time, will require even more: a 1.000-fold increase in computing performance from today."
Then he adds that in addition to hardware, we will need new software architectures and algorithms to make metaverse a reality.
Of course, there is no clear limit on how much computing power metaverse will require, and some would say it already exists in a rudimentary form.
But Koduri's statement brings up an important point: for the metaverse to provide convincing social interactions for a broad group of people, we are likely to need a vast improvement in the effectiveness of processings.
If we want metaverse to be more than we know from VR and AR games that are played en masse for many players. Especially if we want to access metaverse from mobile-practical devices, we will need more computing power.
Koduri envisions a metaverse that is more than just avatars, describing encounters in the metaverse that will include “compelling and detailed images with realistic clothes, hair and skin. All of this will be rendered in real time and will be based on sensor data that records real-world objects, gestures, sound and much more in XNUMXD.
Consider data transfer at extremely high bandwidths and extremely low latencies in an environment model that can contain both real and simulated data.
It's quite difficult to manage all this with a gaming PC and even state-of-the-art hardware, let alone all-in-one devices that will likely power the metaverse of the future.
Επιπλέον, ο Koduri δεν πιστεύει καν ότι το hardware από μόνο του θα είναι σε θέση να φτάσει αυτόν τον αριθμό 1000x – τουλάχιστον όχι σύντομα – και αναφέρει ότι η τεχνητή νοημοσύνη και οι βελτιώσεις στο software they will fill the void.