The metauniverse or metaverse. Everyone is talking about it now, even the big ones Companies they are preparing the hardware we will need to access it. It seems that more and more people believe that it could be the next big communication platform after all.
An invention on the scale of the World Wide Web.
But if you ask Intel, metaverse is still a long way off.
In her first real statement since everyone started talking about metaverse after her change of Facebook name, Intel said that to really achieve this step, we will need a 1000x increase in computing performance compared to today's best tools.
In particular, Raja Koduri, senior vice president of Intel, he says:
“The truly immersive computing, at the scale of billions of accessibility people in real-time, they will require even more: a 1.000-fold increase in computing performance over the current state.”
Then he adds that in addition to hardware, we will need new software architectures and algorithms to make metaverse a reality.
Of course, there is no clear limit on how much computing power metaverse will require, and some would say it already exists in a rudimentary form.
But Koduri's statement brings up an important point: for the metaverse to provide compelling social interactions on a broad scale team ανθρώπων, είναι πιθανό να χρειαστούμε μια τεράστια βελτίωση στην αποτελεσματικότητα της processings.
Αν θέλουμε το metaverse να είναι περισσότερο από αυτό που γνωρίζουμε από τα παιχνίδια VR και AR που παίζονται μαζικά για πολλούς παίκτες. Ειδικά αν θέλουμε να έχουμε πρόσβαση στο metaverse από φορητές-πρακτικές Appliances, we will need more computing power.
Koduri envisions a metaverse that is more than just avatars, describing encounters in the metaverse that will include “compelling and detailed images with realistic clothes, hair and skin. All of this will be rendered in real time and will be based on sensor data that records real-world objects, gestures, sound and much more in XNUMXD.
Consider data transfer at extremely high bandwidths and extremely low latencies in an environment model that can contain both real and simulated data.
Είναι αρκετά δύσκολο να τα διαχειριστείς όλα αυτά με έναν υπολογιστή προδιαγραφών για παιχνίδια ακόμα και με το υπερσύγχρονο hardware, πόσο μάλλον με Appliances all-in-one που πιθανώς θα τροφοδοτήσουν το metaverse του μέλλοντος.
In addition, Koduri does not even believe that the hardware alone will be able to reach this number 1000x - at least not soon - and states that artificial intelligence and software improvements will fill the gap.
