Wine 11.0 for Windows applications on Linux

Wine 11.0 officially released, completing a year of development with more than 6.000 code changes and countless upgrades for games, desktop behavior, and more.

The biggest milestone is the completion of the new WoW64 model, which is now considered fully supported and allows 32-bit applications, and even 16-bit ones, to run more cleanly within 64-bit prefixes.

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Wine also gains support for the NTSYNC kernel module now included in Linux 6.14, and reduces the overhead of thread synchronization, offering significant performance benefits in games and multi-threaded applications.

A single unified wine binary now replaces the old wine64 launcher, and several system behaviors are more closely aligned with modern Windows, including syscall numbering and NT reparse points.

Graphics and desktop integration has been further improved, including deeper Vulkan support (up to API 1.4.335), hardware-accelerated H.264 decoding via Direct3D, and further improvements to Wine's Wayland, which now supports clipboard, IME, and formatted windowing features.

X11 users will experience better windowing performance and full-screen handling, while legacy DirectX features will continue to be extended with Wine's Vulkan renderer.

Device support also advances, with better joystick handling, improved Bluetooth visibility and pairing, and functional TWAIN scanning in 64-bit applications.

As always, the Source Code is already available.


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