Second Life is the longest-running online metaverse that attracts nearly a million active users users per month.
So the company announced that it will start charging sales tax to its users USA για τις αγορές εντός παιχνιδιού για πρώτη φορά από την κυκλοφορία της το 2003.
This could serve as a pronotice for other emerging metaverse efforts that want to sell virtual goods to US residents.
Announcing In a move this Monday, development firm Second Life Linden Labs relied on a 2018 Supreme Court ruling (Sout Dakota v. Wayfair, Inc., et Al PDF). This decision determined that states could charge sales tax even on productτα που πωλούνται από διαδικτυακές Companies that they do not have physics παρουσία στην πολιτεία.
As of March 31, Second Life users will be charged tax on recurring charges, such as subscriptions and "land" fees.
The Linden Labs experience could serve as a warning, as there are many large companies preparing to launch their own metaverse offers. Also included are companies that use so-called "web3" technologies, such as cryptocurrencies and NFT.
