Intel will need 1000x computing power for metaverse

The metauniverse or metaverse. Everyone is talking about it now, even the big ones they are preparing the hardware we will need to access it. It seems that more and more people believe that it could be the next big communication platform after all.

An invention on the scale of the World Wide Web.

But if you ask Intel, metaverse is still a long way off.metaverse

In her first real statement since everyone started talking about metaverse after her change of Facebook name, Intel said that to really achieve this step, we will need a 1000x increase in computing performance compared to today's best tools.

In particular, Raja Koduri, senior vice president of Intel, he says:

"Real-time computing, on a scale of accessibility by billions of people in real time, will require even more: a 1.000-fold increase in computing performance from today."

Then he adds that in addition to hardware, we will need new software architectures and algorithms to make metaverse a reality.

Of course, there is no clear limit on how much computing power metaverse will require, and some would say it already exists in a rudimentary form.

But Koduri's statement brings an important point: in order for the post-universe to provide compelling social interactions to a wide range of people, we may need a huge improvement in processing efficiency.

If we want metaverse to be more than we know from VR and AR games that are played en masse for many players. Especially if we want to access metaverse from mobile-practical devices, we will need more computing power.

Koduri envisions a metaverse that is more than basic , describing encounters in the metaverse that will include “convincing and detailed avatars with realistic clothing, hair and skin. All of this will be rendered in real time and based on αισθητήρων που καταγράφουν τρισδιάστατα τον πραγματικό κόσμο , gestures, sound and more.

Consider data transfer at extremely high bandwidths and extremely low latencies in an environment model that can contain both real and simulated data.

It's quite difficult to manage all this with a gaming PC and even state-of-the-art hardware, let alone all-in-one devices that will likely power the metaverse of the future.

In addition, Koduri does not even believe that the hardware alone will be able to reach this number 1000x - at least not soon - and states that artificial intelligence and software improvements will fill the gap.

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Written by giorgos

George still wonders what he's doing here ...

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