Intel will need 1000x computing power for metaverse

The metauniverse or metaverse. Everyone is talking about it now, and the big companies are preparing the hardware we will need to access it. It seems that more and more people believe that it could be the next big communication platform after all.

An invention on the scale of the World Wide Web.

But if you ask Intel, metaverse is still a long way off.metaverse

In her first real statement since everyone started talking about metaverse after her change of Facebook name, Intel stated that to actually achieve this step, we would need a 1000x increase in computing performance compared to today's tools.

In particular, Raja Koduri, senior vice president of Intel, he says:

"Real-time computing, on a scale of accessibility by billions of people in real time, will require even more: a 1.000-fold increase in computing performance from today."

He then adds that in addition to hardware, we will need new software architectures and to make the metaverse a reality.

Of course, there is no clear limit on how much computing power metaverse will require, and some would say it already exists in a rudimentary form.

But Koduri's statement brings an important point: in order for the post-universe to provide compelling social interactions to a wide range of people, we may need a huge improvement in processing efficiency.

If we want the metaverse to be more than what we know from the Massively multiplayer VR and AR. Especially if we want to access the metaverse from portable-handy devices, we will need more computing power.

Koduri envisions a metaverse that is more than just avatars, describing encounters in the metaverse that will include “compelling and detailed images with realistic clothes, hair and skin. All of this will be rendered in real time and will be based on sensor data that records real-world objects, gestures, sound and much more in XNUMXD.

Consider data transfer at extremely high bandwidths and extremely low latencies in an environment model that can contain both real and simulated data.

It's quite difficult to manage all this with a gaming PC and even state-of-the-art hardware, let alone all-in-one devices that will likely power the metaverse of the future.

Furthermore, Koduri doesn't even think that hardware alone will be able to reach that 1000x number – at least not anytime soon – and mentions that artificial intelligence and improvements in they will fill the void.

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Written by giorgos

George still wonders what he's doing here ...

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